Enums (130)
EnemyState 12 members
| None | 0 |
| Spawn | 1 |
| Roaming | 2 |
| ChaseBegin | 3 |
| Chase | 4 |
| ChaseSlow | 5 |
| ChaseEnd | 6 |
| Investigate | 7 |
| Sneak | 8 |
| Stunned | 9 |
| LookUnder | 10 |
| Despawn | 11 |
EnemyType 5 members
| VeryLight | 0 |
| Light | 1 |
| Medium | 2 |
| Heavy | 3 |
| VeryHeavy | 4 |
FilterState 7 members
| Bypass | 0 |
| LowPass | 1 |
| LowShelf | 2 |
| HighPass | 3 |
| HighShelf | 4 |
| BandPass | 5 |
| BandAdd | 6 |
EnvelopeState 4 members
| Idle | 0 |
| Attack | 1 |
| Decay | 2 |
| Release | 3 |
RunState 3 members
| Running | 0 |
| Paused | 1 |
| Stopped | 2 |
Status 4 members
| WIP | 0 |
| FirstIteration | 1 |
| NeedRevision | 2 |
| Finalized | 3 |
State 8 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| PlayerNotice | 4 |
| GoToPlayer | 5 |
| WreakHavoc | 6 |
| Leave | 7 |
State 12 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| FuseDelay | 3 |
| Fuse | 4 |
| Move | 5 |
| MoveUnder | 6 |
| MoveOver | 7 |
| MoveBack | 8 |
| Stun | 9 |
| StunEnd | 10 |
| Despawn | 11 |
State 7 members
| Idle | 0 |
| Leave | 1 |
| ChangeDestination | 2 |
| Investigate | 3 |
| AttackSet | 4 |
| AttackPlayer | 5 |
| AttackCart | 6 |
State 13 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| AttackStart | 4 |
| Attack | 5 |
| AttackEnd | 6 |
| MeleeStart | 7 |
| Melee | 8 |
| Seek | 9 |
| Leave | 10 |
| Stun | 11 |
| Despawn | 12 |
LaserState 3 members
| Intro | 0 |
| Active | 1 |
| Outro | 2 |
State 23 members
| Spawn | 0 |
| Despawn | 1 |
| Idle | 2 |
| GoToBalloonPlacement | 3 |
| PlaceBalloon | 4 |
| LeaveAfterBalloon | 5 |
| GoToPlayerAngry | 6 |
| GoToBalloonAngry | 7 |
| PlayerNotice | 8 |
| LookAround | 9 |
| SeekPlayer | 10 |
| Investigate | 11 |
| CreepyStare | 12 |
| Attack | 13 |
| AttackUnderStart | 14 |
| AttackUnder | 15 |
| AttackUnderEnd | 16 |
| StandUp | 17 |
| AttackOver | 18 |
| Leave | 19 |
| Stunned | 20 |
| FlyBackUp | 21 |
| FlyBackToNavMesh | 22 |
State 13 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| Notice | 4 |
| GotoPlayer | 5 |
| BackAwayPlayer | 6 |
| BackAwayHead | 7 |
| Attack | 8 |
| Melee | 9 |
| Stun | 10 |
| Leave | 11 |
| Despawn | 12 |
RotationState 5 members
| LookVelocitySlow | 0 |
| LookVelocityFast | 1 |
| LookTarget | 2 |
| LookTargetDirectly | 3 |
| LookHead | 4 |
State 4 members
| Disabled | 0 |
| Spawn | 1 |
| Active | 2 |
| Explode | 3 |
State 10 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| PlayerNotice | 4 |
| Yell | 5 |
| YellEnd | 6 |
| Leave | 7 |
| Stun | 8 |
| Despawn | 9 |
State 7 members
| Idle | 0 |
| Move | 1 |
| TargetLost | 2 |
| HasTarget | 3 |
| Spawn | 4 |
| Despawn | 5 |
| Death | 6 |
State 20 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| Notice | 4 |
| GoToPlayer | 5 |
| GoToPlayerOver | 6 |
| GoToPlayerUnder | 7 |
| FlyBackToNavmesh | 8 |
| FlyBackToNavmeshStop | 9 |
| MoveBackToNavmesh | 10 |
| AttackStart | 11 |
| Transform | 12 |
| ChaseNavmesh | 13 |
| ChaseTowards | 14 |
| ChaseMoveBack | 15 |
| DeTransform | 16 |
| Leave | 17 |
| Stun | 18 |
| Despawn | 19 |
State 26 members
| SpawnSmall | 0 |
| IdleSmall | 1 |
| IdleBreakSmall | 2 |
| RoamSmall | 3 |
| InvestigateSmall | 4 |
| NoticeSmall | 5 |
| GoToPlayerSmall | 6 |
| GoToPlayerOverSmall | 7 |
| GoToPlayerUnderSmall | 8 |
| BackToNavMeshSmall | 9 |
| FlyBackUpSmall | 10 |
| FlyBackToNavMeshSmall | 11 |
| FlyBackStopSmall | 12 |
| PetSmall | 13 |
| TryTransformSmall | 14 |
| StunSmall | 15 |
| LeaveSmall | 16 |
| DespawnSmall | 17 |
| GoToPlayerBig | 18 |
| GoToPlayerOverBig | 19 |
| BackToNavMeshBig | 20 |
| LookUnderStartBig | 21 |
| LookUnderBig | 22 |
| LookUnderStopBig | 23 |
| TransformSmallToBig | 24 |
| TransformBigToSmall | 25 |
State 13 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| Notice | 4 |
| GoToPlayer | 5 |
| Sneak | 6 |
| ChargeAttack | 7 |
| DelayAttack | 8 |
| Attack | 9 |
| Stun | 10 |
| Leave | 11 |
| Despawn | 12 |
FloaterSphereEffectState 3 members
| levitate | 0 |
| stop | 1 |
| smash | 2 |
FloaterAttackState 6 members
| start | 0 |
| levitate | 1 |
| stop | 2 |
| smash | 3 |
| end | 4 |
| inactive | 5 |
State 13 members
| Spawn | 0 |
| Idle | 1 |
| NoticeDelay | 2 |
| Notice | 3 |
| Move | 4 |
| MoveUnder | 5 |
| MoveOver | 6 |
| MoveBack | 7 |
| AttackMove | 8 |
| Attack | 9 |
| AttackDone | 10 |
| Stun | 11 |
| Despawn | 12 |
State 7 members
| Idle | 0 |
| Leave | 1 |
| ChangeDestination | 2 |
| Investigate | 3 |
| AttackSet | 4 |
| AttackPlayer | 5 |
| AttackValuable | 6 |
State 20 members
| Spawn | 0 |
| Idle | 1 |
| IdleBreaker | 2 |
| Roam | 3 |
| RoamFast | 4 |
| Investigate | 5 |
| InvestigateFast | 6 |
| Notice | 7 |
| Attack | 8 |
| CantReach | 9 |
| GotoPlayer | 10 |
| GotoPlayerOver | 11 |
| GotoHead | 12 |
| GotoHeadOver | 13 |
| BackToNavmesh | 14 |
| GrabHead | 15 |
| ReleaseHead | 16 |
| Leave | 17 |
| Stun | 18 |
| Despawn | 19 |
State 17 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Grow | 3 |
| AggroStart | 4 |
| Aggro | 5 |
| LureStart | 6 |
| Lure | 7 |
| LureStop | 8 |
| ChompGasp | 9 |
| Chomp | 10 |
| Degrow | 11 |
| Stunned | 12 |
| AggroGrow | 13 |
| AggroDegrow | 14 |
| IdleBreaker | 15 |
| AggroBreaker | 16 |
State 14 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| PlayerNotice | 4 |
| PlayerGoTo | 5 |
| PlayerPickup | 6 |
| PlayerMove | 7 |
| PlayerRelease | 8 |
| PlayerReleaseWait | 9 |
| Leave | 10 |
| Stun | 11 |
| StunEnd | 12 |
| Despawn | 13 |
BreathingState 5 members
| None | 0 |
| Slow | 1 |
| Medium | 2 |
| Fast | 3 |
| FastNoSound | 4 |
FootstepState 6 members
| None | 0 |
| Standing | 1 |
| TwoStep | 2 |
| Moving | 3 |
| Sprinting | 4 |
| TimedSteps | 5 |
State 10 members
| Roam | 0 |
| PlayerNotice | 1 |
| GetPlayer | 2 |
| GoToTarget | 3 |
| PickUpTarget | 4 |
| FindFarawayPoint | 5 |
| KidnapTarget | 6 |
| TauntTarget | 7 |
| DropTarget | 8 |
| Despawn | 9 |
State 12 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| InvestigateWalk | 4 |
| Aim | 5 |
| Shoot | 6 |
| ShootEnd | 7 |
| LeaveStart | 8 |
| Leave | 9 |
| Despawn | 10 |
| Stun | 11 |
State 12 members
| Spawn | 0 |
| AppearAtLevelPoint | 1 |
| Leave | 2 |
| FindCeiling | 3 |
| CeilingRoam | 4 |
| PlayerSpotted | 5 |
| Dive | 6 |
| WrestlePlayer | 7 |
| Stunned | 8 |
| TeleportOut | 9 |
| TeleportIn | 10 |
| Despawn | 11 |
State 15 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| TargetPlayer | 4 |
| LookUnderStart | 5 |
| LookUnder | 6 |
| LookUnderAttack | 7 |
| LookUnderStop | 8 |
| SeekPlayer | 9 |
| Attack | 10 |
| StuckAttack | 11 |
| Stun | 12 |
| Leave | 13 |
| Despawn | 14 |
State 18 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| SeekPlayer | 4 |
| Sneak | 5 |
| Notice | 6 |
| AttackPlayer | 7 |
| AttackPlayerOver | 8 |
| AttackPlayerBackToNavMesh | 9 |
| StuckAttackNotice | 10 |
| StuckAttack | 11 |
| LookUnderStart | 12 |
| LookUnder | 13 |
| LookUnderStop | 14 |
| Stun | 15 |
| Leave | 16 |
| Despawn | 17 |
State 9 members
| Spawn | 0 |
| ChooseTarget | 1 |
| Despawn | 2 |
| Follow | 3 |
| Stun | 4 |
| Slap | 5 |
| CoolDown | 6 |
| StuckAttack | 7 |
| Leave | 8 |
State 18 members
| Spawn | 0 |
| Idle | 1 |
| Despawn | 2 |
| Roam | 3 |
| Investigate | 4 |
| Stun | 5 |
| Leave | 6 |
| Notice | 7 |
| Attack | 8 |
| Attached | 9 |
| Puke | 10 |
| Detach | 11 |
| IdlePuke | 12 |
| GoToPlayerOver | 13 |
| GoToPlayerUnder | 14 |
| MoveBackToNavmesh | 15 |
| GoToPlayer | 16 |
| Dead | 17 |
State 9 members
| Idle | 0 |
| Puke | 1 |
| Stunned | 2 |
| Targetting | 3 |
| Attached | 4 |
| Aggro | 5 |
| SpawnDespawn | 6 |
| Death | 7 |
| Leave | 8 |
State 4 members
| Intro | 0 |
| Idle | 1 |
| Puke | 2 |
| Outro | 3 |
State 4 members
| None | 0 |
| PukeStart | 1 |
| Puke | 2 |
| PukeEnd | 3 |
State 6 members
| Idle | 0 |
| CheckInitial | 1 |
| Implosion | 2 |
| Delay | 3 |
| CheckAttack | 4 |
| Attack | 5 |
State 17 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| Notice | 4 |
| GoToPlayer | 5 |
| Sneak | 6 |
| Attack | 7 |
| StuckAttack | 8 |
| LookUnderStart | 9 |
| LookUnderIntro | 10 |
| LookUnder | 11 |
| LookUnderAttack | 12 |
| LookUnderStop | 13 |
| Stun | 14 |
| Leave | 15 |
| Despawn | 16 |
State 15 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| PlayerNotice | 4 |
| GoToPlayer | 5 |
| Leave | 6 |
| WaitForRoulette | 7 |
| Roulette | 8 |
| RouletteEndPause | 9 |
| RouletteEnd | 10 |
| RouletteEffect | 11 |
| CloseMouth | 12 |
| Stunned | 13 |
| Despawn | 14 |
State 8 members
| Stand | 0 |
| OnScreen | 1 |
| Notice | 2 |
| Attack | 3 |
| TentacleExtend | 4 |
| Damage | 5 |
| Despawn | 6 |
| Stunned | 7 |
State 14 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| Notice | 4 |
| Tumble | 5 |
| Bite | 6 |
| TumbleEnd | 7 |
| MoveBackToNavmesh | 8 |
| RunAway | 9 |
| RunAwayIdle | 10 |
| Leave | 11 |
| Stun | 12 |
| Despawn | 13 |
State 21 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| RoamAggro | 3 |
| Investigate | 4 |
| BellRing | 5 |
| BellRing2 | 6 |
| BellRing3 | 7 |
| StateBeforeAttack | 8 |
| AttackTell | 9 |
| AttackTellShort | 10 |
| Attack | 11 |
| AttackShort | 12 |
| AttackDive | 13 |
| AttackOutro | 14 |
| BackToNavmesh | 15 |
| Leave | 16 |
| Stun | 17 |
| TeleportOut | 18 |
| TeleportIn | 19 |
| Despawn | 20 |
State 14 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Notice | 3 |
| Investigate | 4 |
| MoveToPlayer | 5 |
| Tell | 6 |
| Tumble | 7 |
| TumbleEnd | 8 |
| BackToNavmesh | 9 |
| Leave | 10 |
| Stunned | 11 |
| Dead | 12 |
| Despawn | 13 |
State 10 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| PlayerNotice | 4 |
| GoToPlayer | 5 |
| Attack | 6 |
| Leave | 7 |
| IdleBreak | 8 |
| Stun | 9 |
State 11 members
| Spawn | 0 |
| Idle | 1 |
| Roam | 2 |
| Investigate | 3 |
| PlayerNotice | 4 |
| GetValuable | 5 |
| GoToTarget | 6 |
| PickUpTarget | 7 |
| TargetPlayer | 8 |
| Throw | 9 |
| Leave | 10 |
ExtractionsDoneState 2 members
| StartRoom | 0 |
| PlayerRoom | 1 |
State 6 members
| Hidden | 0 |
| Intro | 1 |
| LightOn | 2 |
| Idle | 3 |
| LightOff | 4 |
| Outro | 5 |
State 3 members
| Dirty | 0 |
| Cleaning | 1 |
| Clean | 2 |
States 9 members
| Idle | 0 |
| Level1 | 1 |
| Level2 | 2 |
| Level3 | 3 |
| Falling | 4 |
| Starting | 5 |
| PlatformWarning | 6 |
| PlatformRemove | 7 |
| GameOver | 8 |
States 4 members
| Idle | 0 |
| Warning | 1 |
| GoDown | 2 |
| End | 3 |
States 7 members
| WaitForPlayers | 0 |
| Countdown | 1 |
| HatchOpen | 2 |
| Falling | 3 |
| RaceActive | 4 |
| Winner | 5 |
| EveryoneLoser | 6 |
State 13 members
| Idle | 0 |
| Interact | 1 |
| FetchReward | 2 |
| FetchRewardDone | 3 |
| TokenOutro | 4 |
| RewardCurrencyIntro | 5 |
| RewardCurrency | 6 |
| RewardCurrencyOutro | 7 |
| RewardCosmeticIntro | 8 |
| RewardCosmeticConfetti | 9 |
| RewardCosmeticFrame | 10 |
| RewardCosmeticFrameOutro | 11 |
| RewardCosmeticOutro | 12 |
State 10 members
| None | 0 |
| Idle | 1 |
| Active | 2 |
| Success | 3 |
| Warning | 4 |
| Cancel | 5 |
| Extracting | 6 |
| Complete | 7 |
| Surplus | 8 |
| TaxReturn | 9 |
LevelState 16 members
| Start | 0 |
| Load | 1 |
| Tiles | 2 |
| StartRoom | 3 |
| ConnectObjects | 4 |
| ModuleGeneration | 5 |
| BlockObjects | 6 |
| ModuleSpawnLocal | 7 |
| ModuleSpawnRemote | 8 |
| LevelPoint | 9 |
| Item | 10 |
| Valuable | 11 |
| PlayerSetup | 12 |
| PlayerSpawn | 13 |
| Enemy | 14 |
| Done | 15 |
State 9 members
| None | 0 |
| Start | 1 |
| FadeIn | 2 |
| Show | 3 |
| Turn | 4 |
| Title | 5 |
| Attributes | 6 |
| Wait | 7 |
| Hide | 8 |
TruckScreenPage 4 members
| Start | 0 |
| EndNotEnough | 1 |
| EndEnough | 2 |
| AllPlayersInTruck | 3 |
ShopScreenPage 5 members
| Start | 0 |
| NotEnough | 1 |
| Enough | 2 |
| Stealing | 3 |
| AllPlayersInTruck | 4 |
PlayerChatBoxState 4 members
| Idle | 0 |
| Typing | 1 |
| LockedDestroySlackers | 2 |
| LockedStartingTruck | 3 |
State 4 members
| Closed | 0 |
| Opening | 1 |
| Open | 2 |
| Closing | 3 |
State 12 members
| Idle | 0 |
| Press | 1 |
| PressFail | 2 |
| PressSucceed | 3 |
| Charging | 4 |
| ChargingRollback | 5 |
| RerollCloseHatch | 6 |
| RerollRollStart | 7 |
| RerollRolling | 8 |
| RerollRollEnd | 9 |
| RerollOpenHatch | 10 |
| Broken | 11 |
State 7 members
| Open | 0 |
| Closing | 1 |
| Closed | 2 |
| Opening | 3 |
| OpenCoolingDown | 4 |
| OpenEvilEyes | 5 |
| OpenDraggingInPlayer | 6 |
MuseumLaserState 5 members
| Inactive | 0 |
| PoweringUp | 1 |
| Active | 2 |
| ShuttingDown | 3 |
| Overloaded | 4 |
State 13 members
| Sleeping | 0 |
| WakeUp | 1 |
| GoToSleep | 2 |
| Observe | 3 |
| Flash | 4 |
| Shock | 5 |
| Hurt | 6 |
| Aim | 7 |
| WaitForRuckusPlayer | 8 |
| SeeRuckusPlayer | 9 |
| GrabRuckusPlayer | 10 |
| JudgeRuckusPlayer | 11 |
| Shoot | 12 |
ModdedState 3 members
| Unknown | 0 |
| Vanilla | 1 |
| Modded | 2 |
ChangeLevelType 7 members
| Normal | 0 |
| RunLevel | 1 |
| Tutorial | 2 |
| LobbyMenu | 3 |
| MainMenu | 4 |
| Shop | 5 |
| Recording | 6 |
SaveLevel 3 members
| RunLevel | 0 |
| Shop | 1 |
| Lobby | 2 |
itemVolume 10 members
| small | 0 |
| medium | 1 |
| large | 2 |
| large_wide | 3 |
| power_crystal | 4 |
| large_high | 5 |
| upgrade | 6 |
| healthPack | 7 |
| large_plus | 8 |
| vehicle | 9 |
itemType 16 members
| drone | 0 |
| orb | 1 |
| cart | 2 |
| item_upgrade | 3 |
| player_upgrade | 4 |
| power_crystal | 5 |
| grenade | 6 |
| melee | 7 |
| healthPack | 8 |
| gun | 9 |
| tracker | 10 |
| mine | 11 |
| pocket_cart | 12 |
| tool | 13 |
| vehicle | 14 |
| launcher | 15 |
itemSecretShopType 2 members
| none | 0 |
| shop_attic | 1 |
State 5 members
| Off | 0 |
| Searching | 1 |
| BeamDeployed | 2 |
| Attached | 3 |
| NoBattery | 4 |
States 5 members
| Denied | 0 |
| Neutral | 1 |
| Grabbed | 2 |
| OutOfBattery | 3 |
| Flickering | 4 |
state 5 members
| inactive | 0 |
| active | 1 |
| buildup | 2 |
| shooting | 3 |
| goingBack | 4 |
State 4 members
| Inactive | 0 |
| Buildup | 1 |
| Shooting | 2 |
| GoingBack | 3 |
ItemState 4 members
| Idle | 0 |
| Equipping | 1 |
| Equipped | 2 |
| Unequipping | 3 |
State 3 members
| Idle | 0 |
| Active | 1 |
| Tumbled | 2 |
State 5 members
| Spawn | 0 |
| Idle | 1 |
| Swinging | 2 |
| Broken | 3 |
| Unequipped | 4 |
MineType 4 members
| None | 0 |
| Explosive | 1 |
| Shockwave | 2 |
| Stun | 3 |
States 6 members
| Disarmed | 0 |
| Arming | 1 |
| Armed | 2 |
| Disarming | 3 |
| Triggering | 4 |
| Triggered | 5 |
State 5 members
| Off | 0 |
| Appearing | 1 |
| Active | 2 |
| NoBattery | 3 |
| Disappearing | 4 |
OrbType 2 members
| Constant | 0 |
| Pulse | 1 |
State 5 members
| Idle | 0 |
| OutOfAmmo | 1 |
| Buildup | 2 |
| Shooting | 3 |
| Reloading | 4 |
State 5 members
| Idle | 0 |
| Grabbed | 1 |
| Charging | 2 |
| Loaded | 3 |
| Casting | 4 |
State 5 members
| Idle | 0 |
| Grabbed | 1 |
| Charging | 2 |
| Loaded | 3 |
| Casting | 4 |
State 5 members
| Idle | 0 |
| Grabbed | 1 |
| Charging | 2 |
| Loaded | 3 |
| Casting | 4 |
State 4 members
| Intro | 0 |
| Outro | 1 |
| Active | 2 |
| Inactive | 3 |
State 8 members
| Idle | 0 |
| Open | 1 |
| Absorbing | 2 |
| Close | 3 |
| Full | 4 |
| OpenToExtractReady | 5 |
| ExtractReady | 6 |
| Extracting | 7 |
ImpactState 4 members
| None | 0 |
| Light | 1 |
| Medium | 2 |
| Heavy | 3 |
ColorState 4 members
| Orange | 0 |
| Green | 1 |
| Purple | 2 |
| Blue | 3 |
GrabState 5 members
| None | 0 |
| Phys | 1 |
| Heal | 2 |
| Static | 3 |
| Climb | 4 |
State 3 members
| Locked | 0 |
| Dragged | 1 |
| Handled | 2 |
EyeOverrideState 6 members
| None | 0 |
| Red | 1 |
| Green | 2 |
| Love | 3 |
| CeilingEye | 4 |
| Inverted | 5 |
State 3 members
| Death | 0 |
| Normal | 1 |
| Head | 2 |
State 3 members
| Locked | 0 |
| Unlocking | 1 |
| Unlocked | 2 |
ChatState 4 members
| Inactive | 0 |
| Active | 1 |
| Possessed | 2 |
| Send | 3 |
State 2 members
| Main | 0 |
| Edit | 1 |
ButtonState 3 members
| Hover | 0 |
| Clicked | 1 |
| Normal | 2 |
MenuState 2 members
| Open | 0 |
| Closed | 1 |
PageState 6 members
| Opening | 0 |
| Active | 1 |
| Closing | 2 |
| Inactive | 3 |
| Activating | 4 |
| Closed | 5 |
MainMenuGameModeState 2 members
| SinglePlayer | 0 |
| MultiPlayer | 1 |
State 4 members
| Wait | 0 |
| Semiwork | 1 |
| Warning | 2 |
| Done | 3 |
gameState 8 members
| Load | 0 |
| Start | 1 |
| Main | 2 |
| Outro | 3 |
| Result | 4 |
| End | 5 |
| EndWait | 6 |
| Death | 7 |
TrapActivateRarityLevel 4 members
| no_rarity | 0 |
| level1 | 1 |
| level2 | 2 |
| level3 | 3 |
State 8 members
| Default | 0 |
| Grabbable | 1 |
| Grab | 2 |
| Rotate | 3 |
| Hidden | 4 |
| Climbable | 5 |
| Climb | 6 |
| Disabled | 7 |
SpotState 2 members
| Empty | 0 |
| Occupied | 1 |
DoorState 5 members
| Closed | 0 |
| Success | 1 |
| Unlock | 2 |
| Opening | 3 |
| Open | 4 |
State 5 members
| FadeIn | 0 |
| CloseDoor | 1 |
| MiddleFade | 2 |
| Cosmetics | 3 |
| FadeOut | 4 |
State 4 members
| Discover | 0 |
| Reminder | 1 |
| Bad | 2 |
| Custom | 3 |
State 5 members
| Idle | 0 |
| Active | 1 |
| Error | 2 |
| Winner | 3 |
| Loser | 4 |
States 2 members
| Full | 0 |
| Empty | 1 |
States 2 members
| Full | 0 |
| Empty | 1 |
State 4 members
| None | 0 |
| FlamesStart | 1 |
| Flames | 2 |
| FlamesEnd | 3 |
States 2 members
| Idle | 0 |
| Active | 1 |
States 2 members
| Idle | 0 |
| Active | 1 |
State 2 members
| Idle | 0 |
| Active | 1 |
States 2 members
| Idle | 0 |
| Active | 1 |
States 5 members
| Idle | 0 |
| Active | 1 |
| Pop | 2 |
| IdleEmpty | 3 |
| ActiveEmpty | 4 |
State 3 members
| Inactive | 0 |
| Idle | 1 |
| MoveForward | 2 |
EggState 6 members
| State1 | 0 |
| State2 | 1 |
| State3 | 2 |
| State4 | 3 |
| State5 | 4 |
| Explode | 5 |
States 9 members
| Red | 0 |
| Green | 1 |
| Yellow | 2 |
| RedFlickering | 3 |
| GreenFlickering | 4 |
| YellowFlickering | 5 |
| LingeringOnRed | 6 |
| LingeringOnRedFlickering | 7 |
| Off | 8 |
State 5 members
| Inactive | 0 |
| Idle | 1 |
| MoveForward | 2 |
| TakeOff | 3 |
| Flying | 4 |
States 2 members
| Idle | 0 |
| Active | 1 |
States 6 members
| Idle | 0 |
| MoveForward | 1 |
| Turn | 2 |
| Unstick | 3 |
| grabbed | 4 |
| Sleep | 5 |
States 2 members
| Idle | 0 |
| Active | 1 |
State 4 members
| start | 0 |
| levitate | 1 |
| end | 2 |
| inactive | 3 |
State 2 members
| Idle | 0 |
| Active | 1 |
States 2 members
| Idle | 0 |
| Active | 1 |
ValuableDebug 3 members
| Normal | 0 |
| All | 1 |
| None | 2 |