Guide
Arming the cart and firing it
How to arm the cart in R.E.P.O. and use what you fitted, given that the cannon and the laser are separate weapons with different behaviour.
Applies to
0.4.0, read from the copy of the game this site was built from (see the sources page)
Before you start
- The cart in the crew
- Money or a find for a weapon
- A route where a weapon is worth carrying
Steps
- Decide which weapon the cart gets before buying one, since they are separate items.
the laser is its own item, apart from the cannon - Give the weapon time to open before expecting it to fire.
the laser has hatches with their own opening curves - Treat the warning light as a warning rather than as decoration.
it has a warning light with a curve of its own - Fire deliberately rather than holding on, if it is a single-shot weapon.
the laser records whether it fires one shot at a time - Remember the cart has to come with you for the weapon to matter.
both weapons are items made for the cart
Common mistakes
- Buying a cart weapon and leaving the cart behind.
- Firing while the hatches are still opening.
- Using a single-shot weapon as though it were automatic.
Related entries
Weapons and ammunitionThe cart laserThe cart laser is its own item, separate from the cannon.
Weapons and ammunitionThe cart cannonThe cannon is an item made for the cart rather than a handheld weapon.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.