Entities
Browse by what you are dealing with in a run. Each entry says what the game itself establishes, and carries a picture: from the game where one exists, otherwise a credited community picture.
MonstersWhat is out there, how it moves, and how to read it before it reaches you.40 entries
ValuablesWhat is worth carrying out, and the ones that fight back or lie about it.23 entries
Gear and itemsWhat you carry in, what you spend, and what you wear.21 entries
Weapons and ammunitionGuns, melee weapons, staffs and what they fire.8 entries
Maps and levelsThe level you are in, its themes, and how a run is laid out.14 entries
Extraction and the shopGetting the haul out, and spending the takings between runs.13 entries
How the game behavesGrabbing, carrying, falling and the rules the world runs on.29 entries
Interface and readoutsThe screens, panels and readouts you work with while you play.12 entries
Playing with a crewSplitting up, talking, and finishing a run together.6 entries
Hazards and eventsMines, traps, lasers and the set pieces a level can put in your way.3 entries
Basics and answersCommon questions, the words this site uses, and which build it documents.3 entriesEvery published subject has a picture. The technical reference keeps the raw identifiers and extraction notes out of search engines on purpose.