Valuables
What is worth carrying out, and the ones that fight back or lie about it.

ValuablesHow many valuables a level holdsA director decides the valuables in a level, with an amount curve for each size.
ValuablesMoving loot and gear aroundAt least one valuable is packaged in a box you can move.
ValuablesProtecting your loot from monstersA monster exists whose job is to throw something at valuables.
ValuablesThe baby head that keeps waking upIt keeps whether the trap is triggered, active or started, whether it triggers on a timer, and the rarity at which it activates.
ValuablesThe blender valuable and its bill soupIt keeps whether the trap is triggered, active or started, whether it triggers on a timer, and the rarity at which it activates.
ValuablesThe boombox that is also lootThe boombox valuable is a trap, with trigger states and a rarity level for going off.
ValuablesThe box that holds valuablesThe box has a state of its own and a part that checks what is inside it.
ValuablesThe car and the plane you can carryThe car has a body, front and rear wheels, a driver with a body and arms, and a curve for each.
ValuablesThe cartoon televisionThe television plays a cartoon with a cat and a mouse, each an object of its own.
ValuablesThe egg valuable that cracks and gets upIt keeps whether the trap is triggered, active or started, whether it triggers on a timer, and the rarity at which it activates.
ValuablesThe gumball machine that hypnotises youIt keeps whether the trap is triggered, active or started, whether it triggers on a timer, and the rarity at which it activates.
ValuablesThe potions you can findFour potions are named as kinds of valuable in their own right.
ValuablesThe snow bike you can ride outThe snow bike has a state, a timer with a maximum and a rigid body of its own.
ValuablesThe things that are not lootThere is a kind of object that is explicitly not a valuable.
ValuablesThe traffic light that is also a trapIt keeps whether the trap is triggered, active or started, and whether it triggers on a timer rather than on contact.
ValuablesThe tray that carries several valuablesWhat stands on the tray is kept as a group of things of its own.
ValuablesThe valuables you can findValuables are sorted into a set of size kinds from tiny to very tall.
ValuablesThe wizard's valuablesThe broom is a valuable of its own kind rather than scenery.
ValuablesValuables and the loot you carry outValuables are separate objects, each with its own behaviour.
ValuablesValuables that are also toolsA flamethrower is a valuable with a fuel timer, a trigger and flame emitters, and a sound for running empty.
ValuablesValuables that fight backSome valuables are built on a trap behaviour rather than being inert props.
ValuablesValuables that move, glow or talkThe teeth bot has two transforms for talking, a loop sound and spring limbs.
ValuablesValuables with a behaviour of their ownThe milk carton is a valuable with its own physics: mass, gravity, a spring, friction and an angular influence.