Extraction and the shop
Getting the haul out, and spending the takings between runs.

Extraction and the shopChoosing when to leaveCompleted extractions are recorded by the game.
Extraction and the shopExtraction and finishing a runExtraction happens at tracked points on the level.
Extraction and the shopHow upgrades are kept track ofAn upgrade is modelled as its own object with its own information.
Extraction and the shopKeycards and the locked officeThe shop has a keycard door of its own.
Extraction and the shopThe extraction point and its machineryThe extraction point has an area of its own and a tube that rises, slams and retracts.
Extraction and the shopThe museum and its propsThe game defines its own museum props rather than only scenery.
Extraction and the shopThe radio in the shopThe radio is an object with a music source of its own.
Extraction and the shopThe shop between runsThe game has a shopkeeper and a shop manager for the between-run shop.
Extraction and the shopThe shopkeeper and what it watchesThe shopkeeper is animated by a spring pose system and carries a detection sphere with an awake and a sleep collider.
Extraction and the shopThe truck and the end of a runThe truck has doors of its own, with their own animation and sound.
Extraction and the shopThe upgrade stand and its rollThe stand has a button you grab, a hatch, a compartment for the upgrade and a check for the upgrade being inside its box.
Extraction and the shopThe upgrades you find and buyAn upgrade is an item in the game rather than a value on the player.
Extraction and the shopWhat the shop puts outThe shop holds the volumes it can use and the items it may offer.