R.E.P.O.R.E.P.O.wiki

Guide

Breaking contact with a monster

How to get out of a monster's sight in R.E.P.O. — and what to do when running is not enough — using how it sees, how it takes damage and when it gives up.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Change your posture before you change your distance.
    how visible a player is has separate values for standing, crouching and crawling
  2. Know that how many sightings it takes differs by posture too.
    the number of sightings needed to trigger is separate for standing, crouching and crawling
  3. Put distance between you and the point it sees from, not between you and the model.
    a monster has a vision point and a vision distance of its own, with a closer distance for a crouching player
  4. Do not treat objects as cover.
    objects are seen as well, with their own value and a radius that can be overridden
  5. Hit it if you can, because it can be hurt rather than only avoided.
    a monster carries a health total and impacts hurt it with separate damage for a light, a medium and a heavy one
  6. Throw something when your weapon is out of the picture.
    being hurt by an object has its own switch, a multiplier and an option to stun
  7. Use a pit if the level has one.
    a monster checks whether it is over a pit, with transforms, a distance and a direction of its own
  8. Expect the chase to end by itself rather than lasting the whole run.
    a chase despawns after a time, and a monster that is stuck despawns with a count of its own

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.