R.E.P.O.R.E.P.O.wiki

Guide

Crossing a room with mines and lasers

How to get through a trapped room in R.E.P.O., given that the game ships more than one kind of mine, a trap whose activation level follows how rare its valuable is, and museum lasers kept as a system of their own.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Find out which kind of mine you are looking at before you touch it.
    the game ships more than one kind, with a plain mine, a stun mine and a trigger of their own
  2. Expect the trap near the best valuable to be the worst one.
    a trap's activation level follows how rare the valuable it guards is
  3. Set a mine off with something thrown rather than with a body.
    a mine can be set off by rigid bodies and by forces
  4. Listen for the arming and disarming beeps rather than watching for a light.
    a mine names its arming, armed and disarming sounds separately
  5. Treat the museum's lasers as one system rather than as separate beams.
    the museum keeps its security lasers as a system with a state and logic of their own

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.