R.E.P.O.R.E.P.O.wiki

Guide

Getting a valuable to the extraction point

How a haul in R.E.P.O. is actually finished: the extraction point is a machine with a tube, a grabbed button and its own screens, and going over the haul goal is a state of its own.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Treat the extraction point as a machine you operate rather than a doorway you stand in.
    the extraction point has an area, a tube, and a station and button of its own
  2. Watch the tube, because the haul is staged rather than instant.
    the tube builds up, slams down and retracts, each with its own sound, and the slam has a version played for everyone
  3. Grab the button to start a haul instead of pressing it.
    the button is a grabbed object with on and off states, a deny material and its own press curve
  4. Read the machine's own lines rather than guessing its state from the lights.
    it prints separate lines for extracting, ready, active, locked, completed and a tax return
  5. Fill the haul to its goal, and keep going if you can, because going over is a state of its own.
    it holds a haul goal and a surplus state with its own start, increase and deduction sounds
  6. Keep clear of the machine while it is taking a load.
    it carries a safety spawn, a room volume and hurt colliders of its own
  7. Read the truck screen while the haul is being worked on.
    a message on the truck screen has a screen type, a loading bar and a result bar with a light of its own
  8. Learn the families of valuables, because a level chooses what it holds.
    a level records the valuables it prefers and sorts them by size kinds running from tiny to very tall

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.