R.E.P.O.R.E.P.O.wiki

Guide

Handling a valuable that might be a trap

How to handle a valuable in R.E.P.O. when it turns out to be a trap, using the behaviour the game gives those objects instead of assuming every pickup is quiet.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Treat an unfamiliar valuable as something that may do something.
    the game has valuables built on a trap behaviour
  2. Do not linger next to one once you have picked it up.
    a trap valuable can be set to start on a timer
  3. Expect monsters to take an interest in these objects.
    they carry an interest flag for monsters
  4. Put it down somewhere harmless if it starts moving, and come back for it.
    some of them move under their own turning force
  5. Use a valuable box when you want one contained rather than carried loose.
    a valuable box holds them with a value limit and an extraction time

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.