R.E.P.O.R.E.P.O.wiki

Guide

Pointing a tracker at the right thing

How to get useful answers out of the valuable tracker in R.E.P.O., given that it is a device you aim rather than a marker you read.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Aim it rather than holding it up, because it has a nozzle.
    the tracker has a nozzle with a light of its own
  2. Watch the screen as well as listening to it.
    it carries a display and a text readout
  3. Learn the found and the lost signals before you rely on it.
    the game keeps separate sounds and colours for each
  4. Use it in the dark, since it lights itself.
    both the nozzle and the display carry lights
  5. Treat it as one item among several rather than the only tool.
    the tracker is one of many carried items

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.