R.E.P.O.R.E.P.O.wiki

Guide

Reading a room by its furniture

How to use the furniture in an R.E.P.O. room as information, given that chairs, tables and lamps are named per room, that a furnished room can hold a screen, and that even a fish is filed as a valuable.

Applies to

0.4.0 (see the sources page)

Before you start

Steps

  1. Work out which room you are in from its furniture before you start loading the cart.
    tables are named by room and by size, an arctic round table and a small arctic one among them
  2. Use the big pieces as landmarks when the lights are out.
    chairs are named in kinds, an armchair, a plain chair, a big chair and a camp chair among them
  3. Let the lamps tell you which rooms are worth searching.
    lamps are named for the rooms, a small arctic ceiling lamp among them
  4. Check the screen in a furnished room instead of walking past it.
    a furnished room can hold a flat-screen television of its own
  5. Do not write a fish off as decoration: on this site it is filed as a valuable.
    fish are named as a valuable of their own, with a mesh and a material beside them and a museum version

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.