Guide
Reading the run record instead of guessing
How to read what R.E.P.O. records about a run: the four kinds of points, the haul total beside them, the crew bonuses and the death penalty, and what the save keeps about the crew over time.
Applies to
0.4.0, read from the copy of the game this site was built from (see the sources page)
Before you start
- A run finished, well or badly
- A save that has been played at least once
- The stats screen or the end-of-run screen within reach
Steps
- Read the points by kind before you read any total.
hauling, scouting, combat and support are kept as separate figures rather than one number - Look at the haul's own total as well as its points.
the haul has a total of its own beside the points it earned - Check the two crew bonuses before you blame the level.
surviving as a full crew and finishing with no deaths are bonuses of their own - Count the death penalty as a line rather than a mood.
dying carries a penalty of its own, so a run that felt fine can still have lost points on that line - Read the figures where the game keeps them instead of only on the run's own screen.
the points live in a progression manager of their own - Check what the save knows about the crew.
the save stores the team name and the player names and tracks how long has been played - Compare a run against what the crew has bought between runs.
purchases are kept as a list and as a running total, with a name for each upgrade the game knows about - Read a finished run on the screen built for it.
there is a stats screen of its own and a result screen for the end of a run
Common mistakes
- Reading the total and treating every point as if it were hauling.
- Assuming a bad run was about the haul when the crew bonuses were missed.
- Ignoring the death penalty when comparing two runs.
- Looking only at the run's own screen for figures the progression manager keeps.
Related entries
Interface and readoutsHow a run is scoredThe game keeps points for hauling, scouting, combat and support as separate figures.
Interface and readoutsThe save and your run recordThe save stores the team name and the names of the players.
How the game behavesThe record the game keeps for each monsterEach monster has a record with a name, a difficulty and a type.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.