Guide
The monsters with a trick of their own
The monsters in R.E.P.O. that each do one unusual thing: balloons as a weapon, a laser rather than a grab, two bodies in one, a spotlight instead of eyes, hands you hear coming, and a tongue that takes your head.
Applies to
0.4.0, read from the copy of the game this site was built from (see the sources page)
Before you start
- A level that has one of these monsters in it
- A crew that calls out what it can see
- A route with more than one way out of the room
Steps
- Do not read the balloons around a monster as decoration.
it keeps a maximum number of balloons, a prefab and the points they spawn at, and it has a state for blowing one up - Expect a popped balloon to be an event of its own.
a balloon popping has an effect of its own, and the monster checks collisions for a balloon, for standing up and for a door - Expect the tall one with the nose to shoot rather than to grab.
the beamer has a laser with a start point and a ray of its own, and its aim uses a vertical transform with a curve, a spread and a speed - Treat a heart hugger as more than one monster, because it has more than one body.
it has a set of normal meshes and a set of horror meshes, each kept as lists with a base scale and a target - Listen for its gas before you ever see the second face.
its gas has a start, a tell and a stop, and it has a gas checker, gas particles and a loop of its own - Understand that the oogly sees with a light rather than with eyes.
it sees with a spotlight and a point light of its own, with a maximum intensity - Stay out of its cone rather than merely out of its sight.
the spotlight fades in and out on its own curves and durations, and it has sounds for switching on and off - Listen for a robed monster's hands, because they are audible on their own.
its hands have an idle sound and an aggressive one, each with a flag for whether it is playing, and it has an attack from underneath as well as an ordinary one - Know that its eye is placed on its own rather than set in a head.
its eye has a location of its own, it turns on a rotation spring, and its end piece trails on a spring with a source and a target - Expect the last one to come at your head rather than your body.
its head, torso and tongue hang on springs with sources and targets, and the tongue keeps separate middle and tip parts - Listen for the grab and the release, because both are sounded.
grabbing a head and releasing it each have their own sound, and the release has a start and an end - Read its dropkick before it lands, because it is staged.
a dropkick is staged in four sounds: a tell, a start, an end and a hit
Common mistakes
- Walking through a room full of balloons as if they were scenery.
- Treating the beamer's nose as a face rather than as an aiming rig.
- Meeting a heart hugger's cute form and assuming that is the whole monster.
- Standing in the oogly's light because nothing has looked at you yet.
Related entries
MonstersThe balloon monsterIt keeps a maximum number of balloons, a balloon prefab and the points they spawn at.
MonstersThe beamer and its laserThe beamer has a controller, an animator and a state with a timer of its own.
MonstersThe heart hugger and its two facesIt has a set of normal meshes and a set of horror meshes.
MonstersThe oogly and the light it sees byIt sees with a spotlight and a point light of its own, with a maximum intensity.
MonstersThe robed monster and its handsIts eye has a location of its own rather than being part of a head.
MonstersThe monster that grabs headsIts head, torso and tongue hang on springs with sources and targets.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.