Guide
A looting routine that gets the valuables out
How to work a level so the loot reaches the extraction point instead of being lost on the way there.
Applies to
0.4.0, read from the copy of the game this site was built from (see the sources page)
Before you start
- A run in progress
- A known extraction point
- Room to carry at least one object
Steps
- Take the small valuables first and leave the awkward ones for a second trip.
valuables are individual objects of very different size - Clear the path to extraction before you carry the biggest item.
the level defines which valuables it places, so what you find is not random scenery - Pick up the boxed valuables when you have a free hand.
at least one valuable comes in a box you can carry
Common mistakes
- Grabbing the heaviest object first and running out of time to place it.
- Clearing the level before completing any extraction.
- Walking past a boxed valuable because it does not look like loot.
Related entries
ValuablesValuables and the loot you carry outValuables are separate objects, each with its own behaviour.
Extraction and the shopExtraction and finishing a runExtraction happens at tracked points on the level.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.