Guide
What a shot leaves behind
What a bullet and a grenade actually do in R.E.P.O. after they leave your hands, so the marks on a level can be read for what they are.
Applies to
0.4.0, read from the copy of the game this site was built from (see the sources page)
Before you start
- A gun with ammunition
- A grenade to throw
- A wall you do not mind marking
Steps
- Know that a bullet can carry a hurt collider, but need not.
a bullet can carry a hurt collider and a flag for whether it has one - Expect that collider to last only a moment.
there is a timer on that hurt collider - Look at what is left where a shot landed.
a bullet carries a hit object that it leaves where it lands - Know that the mark is cleaned up after a time.
the hit object has a time before it is destroyed - Expect some shots to carry extra particles.
a bullet can carry extra particles, with a flag for whether it has them - Read a grenade by its blink and its ticking rather than by its shape.
the grenade blinks in a colour of its own and ticks for a set time with a tick sound - Stand back from the splintering as well as the blast.
splintering has its own sound and animation curve, and the grenade raises an event when it detonates - Remember that a grenade can be spawned rather than thrown, and that it can show you its throw.
it knows whether it was spawned rather than carried and it has a throw line of its own
Common mistakes
- Assuming every bullet hurts on contact.
- Hunting for a mark that the game has already cleaned up.
- Reading a spawned grenade as one a crewmate threw.
- Standing behind cover that a grenade's splintering can still reach.
Related entries
Weapons and ammunitionThe bullet and what it leaves behindA bullet can carry a hurt collider and a flag for whether it has one.
Gear and itemsThe grenade you throwThe grenade blinks in a colour of its own.
Weapons and ammunitionGuns and how they fireA gun is configured with its own firing numbers rather than one shared behaviour.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.