R.E.P.O.R.E.P.O.wiki

Guide

What the run record is actually for

How to use the record R.E.P.O. keeps of a run, given that the game stores the team, the time played, the upgrades and every purchase.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Name the team before the first run, because the save keeps the name.
    the save stores a team name and the player names
  2. Check the purchase total when you want to know where the money went.
    items bought and a running total are both kept
  3. Match the upgrade names on the record against what the crew actually has.
    the game carries a name for every upgrade it knows about
  4. Use the time played to judge whether a run is still worth continuing.
    the game tracks how long has been played
  5. Read the result screen at the end rather than trusting memory.
    the game keeps a result screen of its own

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.