R.E.P.O.R.E.P.O.wiki

EnemyDuck

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 35 · written 14

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
currentStateStatevaluetypeverified-schemaunknown
stateTimerfloatfloatverified-schemaunknown
duckBucketColliderDuckBucketColliderclassverified-schemaunknown
followOffsetTransformTransformclassverified-schemaunknown
bodySpringSpringQuaternionclassverified-schemaunknown
bodyTransformTransformclassverified-schemaunknown
bodyTargetTransformTransformclassverified-schemaunknown
animEnemyDuckAnimclassverified-schemaunknown
enemyEnemyclassverified-schemaunknown
featherParticlesParticleSystemclassverified-schemaunknown
rotationSpringSpringQuaternionclassverified-schemaunknown
headLookAtSpringSpringQuaternionclassverified-schemaunknown
headLookAtTargetTransformclassverified-schemaunknown
headLookAtSourceTransformclassverified-schemaunknown