R.E.P.O.R.E.P.O.wiki

EnemyDuckAnim

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 27 · written 18

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
enemyEnemyclassverified-schemaunknown
controllerEnemyDuckclassverified-schemaunknown
quackSoundSoundclassverified-schemaunknown
stunSoundSoundclassverified-schemaunknown
stunStopSoundSoundclassverified-schemaunknown
biteSoundSoundclassverified-schemaunknown
transformSoundSoundclassverified-schemaunknown
jumpSoundSoundclassverified-schemaunknown
footstepSoundSoundclassverified-schemaunknown
mouthExtendSoundSoundclassverified-schemaunknown
mouthRetractSoundSoundclassverified-schemaunknown
attackLoopSoundSoundclassverified-schemaunknown
hurtSoundSoundclassverified-schemaunknown
deathSoundSoundclassverified-schemaunknown
noticeSoundSoundclassverified-schemaunknown
flyFlapSoundSoundclassverified-schemaunknown
flyLoopSoundSoundclassverified-schemaunknown
soundHurtPauseTimerfloatfloatverified-schemaunknown