EnemyHeadCatchCutscene
This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.
namespace - · base MonoBehaviour · declared 12 · written 12
Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0
Written fields
| Field | Type | Kind | Confidence | Value |
|---|---|---|---|---|
| BiteBegin | Sound | class | verified-schema | unknown |
| BiteFirst | Sound | class | verified-schema | unknown |
| BiteLast | Sound | class | verified-schema | unknown |
| Music01 | Sound | class | verified-schema | unknown |
| Music02 | Sound | class | verified-schema | unknown |
| CameraGlitchLong01 | Sound | class | verified-schema | unknown |
| CameraGlitchLong02 | Sound | class | verified-schema | unknown |
| CameraGlitchShort01 | Sound | class | verified-schema | unknown |
| CameraGlitchShort02 | Sound | class | verified-schema | unknown |
| GlassBreak01 | Sound | class | verified-schema | unknown |
| GlassBreak02 | Sound | class | verified-schema | unknown |
| GlassTension | Sound | class | verified-schema | unknown |