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EnemyStateChase

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 19 · written 10

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
Speedfloatfloatverified-schemaunknown
Accelerationfloatfloatverified-schemaunknown
StateTimeMinfloatfloatverified-schemaunknown
StateTimeMaxfloatfloatverified-schemaunknown
VisionTimefloatfloatverified-schemaunknown
VisionTimerfloatfloatverified-schemaunknown
VisionsToResetintintverified-schemaunknown
ChasePositionVector3valuetypeverified-schemaunknown
ChaseCanReachboolboolverified-schemaunknown
ChaseOnlyOnNavmeshboolboolverified-schemaunknown