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ItemStaffVoid

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 69 · written 22

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
loadedParticlesParticleSystemclassverified-schemaunknown
loadedActiveParticlesParticleSystemclassverified-schemaunknown
denyParticlesParticleSystemclassverified-schemaunknown
chargeUpParticlesParticleSystemclassverified-schemaunknown
denySoundSoundclassverified-schemaunknown
denySoundUISoundclassverified-schemaunknown
chargeUpSoundSoundclassverified-schemaunknown
lightning01SoundSoundclassverified-schemaunknown
castSoundSoundclassverified-schemaunknown
choir01SoundSoundclassverified-schemaunknown
choir02SoundSoundclassverified-schemaunknown
chargeUpSoundLoopSoundclassverified-schemaunknown
loadedLowSoundLoopSoundclassverified-schemaunknown
loadedHighSoundLoopSoundclassverified-schemaunknown
projectilePrefabPrefabRefclassverified-schemaunknown
projectileSpawnPointTransformclassverified-schemaunknown
prefabToInstantiateOnHitPrefabRefclassverified-schemaunknown
crystalMeshRenderersMeshRenderer[]arrayverified-schemaunknown
emissionGradientGradientclassverified-schemaunknown
screenArrowTransformclassverified-schemaunknown
currentStateStatevaluetypeverified-schemaunknown
sphereColliderSphereColliderclassverified-schemaunknown