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PhysGrabCart

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 48 · written 19

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
isSmallCartboolboolverified-schemaunknown
smallCartHurtColliderGameObjectclassverified-schemaunknown
thrustEffectTransformclassverified-schemaunknown
valueScreenValueScreenclassverified-schemaunknown
handlePointTransformclassverified-schemaunknown
stabilizationForcefloatfloatverified-schemaunknown
buttonObjectGameObjectclassverified-schemaunknown
physMaterialSlipperyPhysicMaterialclassverified-schemaunknown
physMaterialStickyPhysicMaterialclassverified-schemaunknown
physMaterialALilSlipperyPhysicMaterialclassverified-schemaunknown
physMaterialNormalPhysicMaterialclassverified-schemaunknown
grabMeshMeshRenderer[]arrayverified-schemaunknown
physGrabInCartPhysGrabInCartclassverified-schemaunknown
soundLockedSoundclassverified-schemaunknown
soundDraggedSoundclassverified-schemaunknown
soundHandledSoundclassverified-schemaunknown
localizedCartModeStrongLocalizedAssetclassverified-schemaunknown
localizedCartModeWeakLocalizedAssetclassverified-schemaunknown
cartGrabPointTransformclassverified-schemaunknown