StandaloneInputModule
This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.
namespace UnityEngine.EventSystems · base PointerInputModule · declared 15 · written 8
Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0
Written fields
| Field | Type | Kind | Confidence | Value |
|---|---|---|---|---|
| m_SendPointerHoverToParent | unknown | extracted-instance | extracted | true |
| m_HorizontalAxis | unknown | extracted-instance | extracted | Horizontal |
| m_VerticalAxis | unknown | extracted-instance | extracted | Vertical |
| m_SubmitButton | unknown | extracted-instance | extracted | Submit |
| m_CancelButton | unknown | extracted-instance | extracted | Cancel |
| m_InputActionsPerSecond | unknown | extracted-instance | extracted | 10 |
| m_RepeatDelay | unknown | extracted-instance | extracted | 0.5 |
| m_ForceModuleActive | unknown | extracted-instance | extracted | false |