R.E.P.O.R.E.P.O.wiki
Illustrative community picture showing a Peeper watching from above.
Illustrative community picture showing a Peeper watching from above from R.E.P.O. Fandom Wiki, CC-BY-SA-4.0 (license), by TimeRed1821. It has been re-encoded for this page. It is not a screenshot taken by this site.

Monsters · R.E.P.O. v0.4.0 · read from a local copy

How monsters find you

The game tracks which room a player is in.

Monsters in R.E.P.O. do not wander blindly: the game tracks the room a player is in and the distance to them, which is how a monster can commit to a chase.

What the game establishes

In play

The game keeps track of which room a player is in, so a monster can react to where you are rather than only to what it can see.

Distance to a player is tracked as well, which is why closing the gap is something the game can measure rather than approximate.

Because monsters are physical objects, knowing where you are still ends in contact: the tracking gets them there, physics decides what happens next.

What this entry does not tell you: how far a monster can notice you, how fast it moves or how long it commits to a chase. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.