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Maps and levels · R.E.P.O. v0.4.0 · read from a local copy

Levels and the way out

Levels are produced by a generator in the game.

Each run of R.E.P.O. happens on a level the game generates: the game defines a level, a generator, a level interface, level points and the valuables a level holds.

What the game establishes

In play

Levels are generated rather than fixed: the game has a level generator, which is why two runs on the same map do not play out identically.

A level defines the valuables it contains, so what is worth taking is a property of the level rather than a global list.

The interface works from level points, which is how the game can mark places such as the way out.

What this entry does not tell you: how many levels there are, how large they get or the odds of a given layout. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.