
Weapons and ammunition · R.E.P.O. v0.4.0 · read from a local copy
The cart laser
The cart laser is its own item, separate from the cannon.
The laser fitted to the cart in R.E.P.O. is its own weapon: the game gives it hatches, a warning light, a build-up animation and a beam that does its own damage.
What the game establishes
- The cart laser is its own item, separate from the cannon. (checked against the game's own files)
- It has hatches with their own opening curves. (checked against the game's own files)
- It has a warning light with its own curve. (checked against the game's own files)
- Firing has a build-up animation and its own sounds. (checked against the game's own files)
- The beam carries its own damage volume. (checked against the game's own files)
- It records whether it is a semi-automatic weapon. (checked against the game's own files)
- It has a screen logo of its own. (checked against the game's own files)
- The laser has a second pair of hatches, two warning lights that each have a mesh and a light, a transform for its shooting particles and one for its animation event. (checked against the game's own files)
- The cart's laser is named piece by piece as well: a material, an inside, a meter, smoke, sparks and a warning light. (checked against the game's own files)
In play
The cart laser is its own item. The game ships it separately from the plain cannon and from anything handheld, which is why the cart can be armed in more than one way.
It has hatches. The laser has hatch parts and separate curves for how they open, which is why it has to unfold before it can fire rather than simply pointing.
It warns before it fires. The game keeps a warning light with an animation curve of its own, so the laser announces what it is about to do.
Firing has a build-up. There is a build-up animation and a sound for the start and the loop of it, which is why the shot can be heard coming.
The beam does its own damage. The laser carries a hurt volume of its own, so what it hits is decided by the beam rather than by the cannon behind it.
It can fire single shots. The laser records whether it is a semi-automatic one, which is why it is a different weapon from the cannon rather than a stronger version of it.
There is more under the shell. A second pair of hatches opens as well, two warning lights each carry a mesh and a light of their own, and the shooting particles and the animation event have transforms of their own, which is why the firing looks like a machine working rather than a sprite.
It shows a screen. The laser has a screen logo of its own, which is why the cart carries information rather than only a barrel.
What this entry does not tell you: how much damage it does, how long the build-up takes, or what it costs. We have not verified those numbers, so we do not print them.
Related
Weapons and ammunitionThe cart cannonThe cannon is an item made for the cart rather than a handheld weapon.
Weapons and ammunitionGuns and how they fireA gun is configured with its own firing numbers rather than one shared behaviour.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.