
Maps and levels · R.E.P.O. v0.4.0 · read from a local copy
The storage rooms and their fittings
The museum storage room is named as a set of its own, with floors, ceilings and walls named for it.
Storage in R.E.P.O. is a room the build fits out: a metal shelf, an art divider and a big pipe, archive boxes, a broom and a bucket, ceiling pipes, and a gold plaque that says Storage Room.
What the game establishes
- The museum storage room is named as a set of its own, with floors, ceilings and walls named for it. (checked against the game's own files)
- The room has fittings of its own: a metal storage shelf, an art divider and a big pipe. (checked against the game's own files)
- Three archive boxes are named separately, with an archive box set named beside them. (checked against the game's own files)
- The storage room has a cleaning corner of its own: a broom, a bucket and the bucket's items. (checked against the game's own files)
- Ceiling pipes are named for the storage room. (checked against the game's own files)
- A bust and a cone are named for the storage room as well. (checked against the game's own files)
- A shop module can be a storage room of its own, and the wizard theme names a cauldron storage beside its storage-room sign. (checked against the game's own files)
- The build carries a test version of the storage walls and a second spelling of the archive box. (checked against the game's own files)
In play
Storage in R.E.P.O. is a room the build fits out rather than a bare corner. The museum storage room is named as a set of its own, with floors, ceilings and walls named for it, so the room can be cut to the space a level has left.
The room carries fittings of its own: a metal storage shelf, an art divider and a big pipe, which is why a storage room reads as somewhere things are kept rather than as empty floor.
The boxes are named one by one and then as a group. Three archive boxes are named separately and an archive box set is named beside them, so what a player sees stacked in the corner is a set of pieces rather than one crate repeated.
There is a cleaning corner as well: a broom, a bucket and the bucket's own items are named for the storage room, which is why the room can be kept tidy without borrowing a shop's fittings.
The ceiling is fitted, too. Ceiling pipes are named for the room beside its other pieces, so the top of a storage space is built rather than left as the underside of the floor above.
Not everything stored there is a box. A bust and a cone are named for the storage room as well, so a player searching one can find an ornament or a traffic cone standing where the crates are.
The rooms are signed and they are not all the same room. The wizard theme hangs a gold plaque reading Storage Room, and it names a cauldron storage of its own beside it, while a shop module can be a storage room in its own right. That is why storage is worth reading by theme: what is kept there changes with the level.
What this entry does not tell you: how much a storage room holds, which valuables spawn in one, or how many the generator places. We have not verified those, so we do not print them.
Related
ValuablesThe things that are not lootThere is a kind of object that is explicitly not a valuable.
Maps and levelsHow a level is put togetherA level is kept as its own description with a module count, a passage limit and a note about enemies.
Maps and levelsThe level themes and what they holdThe game ships separate level artwork per theme, including arctic, manor, museum and forest.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.