
How the game behaves · R.E.P.O. v0.4.0 · read from a local copy
When a monster looks under something
One of the monsters' states is for looking under things.
Monsters in R.E.P.O. search as well as chase: one of their states is for looking under things, and it is run on two timers, one for waiting and one for looking.
What the game establishes
- One of the monsters' states is for looking under things. (checked against the game's own files)
- The state waits for between a shortest and a longest time before looking. (checked against the game's own files)
- The look itself lasts between a shortest and a longest time. (checked against the game's own files)
- Looking under something is an animation in three parts, an intro, a loop and an outro, named for the big monster, and the attacking version has a hurt collider of its own. (checked against the game's own files)
In play
A monster does not only walk at you. The game keeps a state whose whole job is looking under things, which is why one can stop at a shelf and check beneath it rather than walking past.
The state waits first. There is a shortest and a longest wait before anything happens, so the pause before a check is not fixed and cannot be counted on.
Then it looks. There is a shortest and a longest look of its own, which is why the check takes a range of time rather than a single moment.
Between the two there is no animation to read. What tells you the state is running is that the monster has stopped and is looking, which is exactly the moment to stay put rather than move.
What this entry does not tell you: how long the waits and the looks come to in seconds, or what triggers the state. We have not verified those numbers, so we do not print them.
Related
MonstersWhat a monster is doingA monster is always in one of a fixed set of named states.
MonstersEnemies and what they doThe game defines several distinct monsters rather than one enemy type.
How the game behavesWhat a monster does when it has not seen youThe roaming state has its own speed and acceleration.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.