Guide
Searching a storage room
How to work through a storage room in R.E.P.O. without missing what is in it, given that the room is fitted with its own shelf, boxes and cleaning corner.
Applies to
0.4.0, read from the copy of the game this site was built from (see the sources page)
Before you start
- A way into the room
- Enough hands to carry what you find
- A light source of your own
Steps
- Open the archive boxes before you touch anything else.
three archive boxes are named separately and an archive box set is named beside them - Check the metal shelf and the far side of the art divider.
the room carries a metal storage shelf and an art divider of its own - Look behind and under the big pipe.
a big pipe is named among the room's fittings - Do not walk past the props standing on the floor.
a bust and a cone are named for the storage room as well - Read the sign before you commit to a room.
the wizard theme hangs a storage room plaque and names a cauldron storage beside it - Leave the cleaning corner alone until the room has been searched.
the room has its own broom, bucket and bucket items
Common mistakes
- Walking through the room to the next door because it looks empty.
- Treating the box set as scenery rather than stock to open.
- Picking up the broom first and filling a hand with it.
- Assuming every storage room holds the same things.
Related entries
Maps and levelsThe storage rooms and their fittingsThe museum storage room is named as a set of its own, with floors, ceilings and walls named for it.
ValuablesThe things that are not lootThere is a kind of object that is explicitly not a valuable.
ValuablesValuables and the loot you carry outValuables are separate objects, each with its own behaviour.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; nothing here is estimated.