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Valuables · R.E.P.O. v0.4.0 · read from a local copy

The valuables you can find

Valuables are sorted into a set of size kinds from tiny to very tall.

Valuables in R.E.P.O. come in families rather than one list: the game ships crystal balls, eyes, pendants, tentacles and more, and sorts them by size so a level can choose what it holds.

What the game establishes

In play

Valuables come in families. The game ships them grouped by what they are, with crystal balls, eyes, pendants, tentacles, fire and server equipment among them, which is why a level holds a mixture rather than one kind of object.

They are sorted by size. The game keeps a set of size kinds running from tiny through small, medium, big, wide and tall to very tall, which is why what a level holds can be chosen by how it fits.

Size is not the same as worth. The same family can appear at more than one size, so recognising an object is not the same as knowing its value.

Some are glass and some are metal. The game ships separate glass and metallic surfaces for its valuables, which is why two objects of the same family can look quite different.

The game decides what appears. Preferred valuables are recorded for each level, so what you find is chosen rather than left entirely to chance.

It pays to learn the families. Because the same shapes come round again, recognising one on sight tells you roughly what you are looking at before you pick it up.

What this entry does not tell you: what anything is worth, how many valuables exist, or the odds of any one appearing. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.