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Valuables · R.E.P.O. v0.4.0 · read from a local copy

The baby head that keeps waking up

It keeps whether the trap is triggered, active or started, whether it triggers on a timer, and the rarity at which it activates.

One of R.E.P.O.'s trap valuables is a baby's head: it has an awake and an asleep state written into its eyes, sounds for both and for crying, a jolt of its own on a timer, and a cry that carries a set distance.

What the game establishes

In play

Some valuables fight back; this one simply will not settle. It is a trap first: the game keeps whether the trap has been triggered, whether it is active, whether it has started, whether it works on a timer, and the rarity level it activates at.

Its head is built from parts. There is the head itself, an eyelid pivot and a pivot for each eye, so the lids and the eyes move as separate things rather than as one face.

Being awake and being asleep are written as two different eye rotations, with a head angle for being awake and a speed for the eyes to move between the two. That is why the head looks like it is dozing and then is not.

Waking up and drifting off each take a length of time of their own, so the change is a movement rather than a switch.

It sounds like a baby. There is a sound for being awake, a sound for crying, and a sound for being asleep, and the crying has a distance of its own that it carries.

It does not lie still. There is a shortest and a longest interval between its jolts, and a smallest and a largest force for them, so the head twitches on a rhythm you cannot quite learn.

It is thrown about as well: there is a torque multiplier and a maximum velocity belonging to it, which is what a knock does to a head this size.

It knows whether it is the copy that matters locally, and monsters can be set to come and investigate it, so waking it is not only a problem for the player holding it.

What this entry does not tell you: what the head is worth, how far the cry carries in metres, or how long it stays quiet. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.