R.E.P.O.R.E.P.O.wiki
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Monsters · R.E.P.O. v0.4.0 · read from a local copy

The gnomes and the pickaxe

A director keeps the gnomes as a set, with a list of them and a state of its own.

The gnomes in R.E.P.O. arrive as a group rather than one at a time: a director keeps them, each one moves at a speed between a minimum and a maximum, and a pickaxe warns you before it lands.

What the game establishes

In play

The gnomes are not a single monster. A director keeps them as a set rather than as one creature, so a level can hold several at once and the game can decide when each of them acts.

Each gnome has a speed range. There is a lowest and a highest speed rather than one value, so two gnomes of the same kind do not move at exactly the same rate.

They keep out of each other's way. There is a collider for avoiding and an offset for backing away, which is how a group can crowd a player without standing inside one another.

The director thinks in pauses. It has a short idle and a long idle of its own, alongside a list of the gnomes it is managing and a current state, so much of what a gnome does is decided between actions rather than during them.

Interacting with one is not instant. The animation system keeps a pickaxe tell and a pickaxe hit as separate sounds, so the swing warns you before it lands.

A gnome is audible from the moment it appears. There are sounds for spawning and despawning, footsteps, short and long movement, a jump and a landing, and a notice sound for when it spots you.

Impacts come in three weights. Light, medium and heavy sounds are kept apart, which is how the same collision can sound like a nudge or like a hit.

Being stunned is a state with an entrance and an exit: there is a stun sound and a separate sound for coming out of it, along with a small behaviour of its own for the moment it is thrown after being stunned.

What this entry does not tell you: how many gnomes a level may hold, how much damage a pickaxe does, or how long the pauses are. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.