R.E.P.O.R.E.P.O.wiki

Valuables

What is worth carrying out, and the ones that fight back or lie about it.

Illustrative community picture showing a valuable camera.ValuablesHow many valuables a level holdsA director decides the valuables in a level, with an amount curve for each size.An albedo texture taken from the game of a crate used for moving things.ValuablesMoving loot and gear aroundAt least one valuable is packaged in a box you can move.The base colour texture taken from the game of the locker loot can be shut away in.ValuablesProtecting your loot from monstersA monster exists whose job is to throw something at valuables.Community reference picture of Baby Head from the R.E.P.O. Fandom wiki.ValuablesThe baby head that keeps waking upIt keeps whether the trap is triggered, active or started, whether it triggers on a timer, and the rarity at which it activates.Community reference picture of Blender from the R.E.P.O. Fandom wiki.ValuablesThe blender valuable and its bill soupIt keeps whether the trap is triggered, active or started, whether it triggers on a timer, and the rarity at which it activates.Community reference picture of Museum Boombox from the R.E.P.O. Fandom wiki.ValuablesThe boombox that is also lootThe boombox valuable is a trap, with trigger states and a rarity level for going off.Illustrative community picture showing boxes at an extraction point.ValuablesThe box that holds valuablesThe box has a state of its own and a part that checks what is inside it.Illustrative community picture showing the toy plane.ValuablesThe car and the plane you can carryThe car has a body, front and rear wheels, a driver with a body and arms, and a curve for each.Illustrative community picture showing a television showing static.ValuablesThe cartoon televisionThe television plays a cartoon with a cat and a mouse, each an object of its own.Community reference picture of Egg from the R.E.P.O. Fandom wiki.ValuablesThe egg valuable that cracks and gets upIt keeps whether the trap is triggered, active or started, whether it triggers on a timer, and the rarity at which it activates.Community reference picture of Gumball Machine from the R.E.P.O. Fandom wiki.ValuablesThe gumball machine that hypnotises youIt keeps whether the trap is triggered, active or started, whether it triggers on a timer, and the rarity at which it activates.Community reference picture of Levitation Potion from the R.E.P.O. Fandom wiki.ValuablesThe potions you can findFour potions are named as kinds of valuable in their own right.Community reference picture of Snow Bike from the R.E.P.O. Fandom wiki.ValuablesThe snow bike you can ride outThe snow bike has a state, a timer with a maximum and a rigid body of its own.One of the level's own fittings, and not loot: the grey steel door of a storage room, lettered Storage.ValuablesThe things that are not lootThere is a kind of object that is explicitly not a valuable.Community reference picture of Traffic Light from the R.E.P.O. Fandom wiki.ValuablesThe traffic light that is also a trapIt keeps whether the trap is triggered, active or started, and whether it triggers on a timer rather than on contact.Community reference picture of Tray from the R.E.P.O. Fandom wiki.ValuablesThe tray that carries several valuablesWhat stands on the tray is kept as a group of things of its own.Community reference picture of Valuables from the R.E.P.O. Fandom wiki.ValuablesThe valuables you can findValuables are sorted into a set of size kinds from tiny to very tall.Community reference picture of Wizard Broom from the R.E.P.O. Fandom wiki.ValuablesThe wizard's valuablesThe broom is a valuable of its own kind rather than scenery.Illustrative community picture showing a dragon skull valuable.ValuablesValuables and the loot you carry outValuables are separate objects, each with its own behaviour.Community reference picture of Jackhammer from the R.E.P.O. Fandom wiki.ValuablesValuables that are also toolsA flamethrower is a valuable with a fuel timer, a trigger and flame emitters, and a sound for running empty.Community reference picture of Enemy Valuable from the R.E.P.O. Fandom wiki.ValuablesValuables that fight backSome valuables are built on a trap behaviour rather than being inert props.Community reference picture of Teeth Bot from the R.E.P.O. Fandom wiki.ValuablesValuables that move, glow or talkThe teeth bot has two transforms for talking, a loop sound and spring limbs.Community reference picture of Milk from the R.E.P.O. Fandom wiki.ValuablesValuables with a behaviour of their ownThe milk carton is a valuable with its own physics: mass, gravity, a spring, friction and an angular influence.

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